I'm thinking about... Taking over the world =O Well, ICly with Rujin anyway. >.>; actually, she's been wanting to for a while now, but only now do I really have any major thoughts of forwarding any direct plans. o.o;
Anyway, the plans involve the following actions, so I'm double-checking validity to have it done as a 'between RPs' thing.
=-A raw-energy summon-like spell that travels roughly along gravity's pull at a high speed to form an 'output'. (see below) Mark several placements along the pathing for temperature, location, what's present, and density.
=-Send another summon-like out the exact opposite way, from the exact same starting point. Have it stop somewhere extremely high into the sky, form an output.
=-Set the core-of-world spell to compare distance to the high-in-sky spell. Release a scatter of similar spells. Angle-wise related to the core spell, any 'adjacent' release is 22.5 degrees either straight horizontally or vertically...if that makes any sense to you x.x;
=-Send yet another copied design of the spell with an addition: an inertia multiplier spell accelerates it as it travels. Send this spell out into space until it finds some astroid cluster/belt/etc.
=-Use the sky summon-likes to organize a GPS like system. Use this mystic GPS to scan areas surrounding anti-magic cities for lifeforces that aren't humanoid. Set into the ground of these areas spells that generate golems, to raise small armies.
=-Concentrate much of the HSR (see profile post 2) field at Rujin's Silva tower to create such a dense magical distortion that she rips a hole in reality. This hole will be immediately patched up by a 'stabalization' of that Rujin is using devices to maintain control. Spread the corrupted area through the hidden areas of the silva tower. (including Rujin's office, since it's there but there's no apparent way to open it.)
=-The described 'output' is a 'mana output' linked to Rujin. Basically it's a starting point for Rujin to cast spells, as if she was there personally. Also, various effects described above functions based on the location of presence relative to the surrounding reality, not relative to local placement, due to the design of the spellcasting.
'Broken-area' corruption's features:
=-Because reality is broken, effective deity, angelic, and demonic powers don't properly function with inflicting on the area. A god, angel, or demon can still use other capabilities like magic talent and physical skill. Magic that is derived from a deity is effectively a deity power for this rule. Elementals are maintained in this field but because of the nature of their traits, but they cannot generate presence of their elemental, they can only control what's already there.
=-Mana energy is rather infinite within the field by those who know how to properly harvest it, because the features of mana is present in the region itself.
=-Dispell/anti-magic isn't functional in the area for anyone against anyone/anything, in the same reason that someone who knows how to can harvest mana.
=-Space and time continuality is disoriented. Teleportation and portal effects are only achievable by manipulating the distortion, and time control is impossible for anyone. The distortion is restricted to what plane it occurs in, and therefore planier hoping is ok, but brings the person out of the distorted field.
=-Field is hazardous to anything and anyone, unless if properly maintained. (which it is) This effect cannot be directed.
That's all the major things. There's a few other minor things too. There's only one thing I left out, because it's even more questionable than what I put up, so I'm thinking 'no' on it automatically.
I've gotta go, that's all I have for now on it. XD